I can't understand why I would need these huge masses of gold. Well I had fun despite the missing challenge. I even recruited a shaman just to have a unit I could advance. There was no unit even close to being seriously hurt. Distributing experience on units who can still gain some maybe. Another strange thing is when the AI has a forest and a forested hill hex to attack a certain unit but chooses the plain forest hex.Įasy (1.10.4), 2552 Gold, older elves mostly on level 3, woses on level 2 with one level three exception. If you move Cleodil next to a poisoned dwarf lord, the dwarf lord should stay. (7) What, if any, are changes you would have made to the scenario to make it more fun? Although I probably should have spent more time levelling shamans now that I finally can recruit some instead of putting XP into woses, but woses are just too much fun. (6) How fun do you think the scenario is? (1-10)Ĩ - Wose vs. Playing careful, not being too greedy and underrecruit. (5) What were your major challenges in meeting the objectives of the scenario? (4) How clear and interesting did you find the dialog and storyline of the scenario? (3) How clear did you find the scenario objectives? (2) How difficult did you find the scenario? (1-10) (1) What difficulty levels and what version of Wesnoth have you played the scenario on?ġ.10.1, High Lord (hard), something like infinite gold
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